Though by no means easy, a bullet hell game can be cleared without memorizing patterns or continuing. In fact, Bullet Hell games tend to be just as surmountable as older, less bullet-intensive games. It should be noted that if you do happen to come across an actual arcade Bullet Hell game, you will know that bullet-intensive areas tend to make the bullets slower. This is because the hardware used to create the bullets is slowing down, and can't process them all at the same time, and modern ones used to create even recent games like the DonPachi series have hardware comparable to that of home consoles. In addition, the bullet patterns are not the only elaborate things in these games. The scoring systems often require as much dedication to master as the bullet patterns. Some common elements including "grazing" (where a bullet passes through your character sprite but not your vital hitbox), collecting items dropped by enemies, and not dying. Like the bullet patterns, the scoring systems have become more complex as time went on, going from a very simple Combos based scoring system in DonPachi to systems that take multiple pages just to describe the most basic elements like Hellsinker. The scores attained have also been subject to inflation. The types of projectiles fired by enemies and bosses will almost always be colourful Energy Balls to make it easier to tell them from the background, and so you can distinguish them from your own bullets.Ĭan (and often does) overlap with Cute 'em Up. Usually unrelated to Platform Hell - most of these games are consistent about following their own rules and don't depend on cruel surprises. Please note that this trope is for games where there are a remarkably high number of bullets on the screen. It is not a catch-all term for the shoot-em-up genre, although most Bullet Hells are super-classed as shoot-em-ups, and just because a shmup is Nintendo Hard does NOT mean it is a Bullet Hell game. Some games implement deliberate slowdown when the number of bullets on screen reaches a high enough count.Īll There in the Manual: You will often need it to understand the scoring system, and to find any information about the plot, such as it is.Tropes commonly featuring in the genre include: By the same token, a Bullet Hell game doesn't have to be Nintendo Hard, though most of them are.Ī rule of thumb is: if you can count exactly how many bullets there are from just a quick glance of the screen, it most likely isn't one.
0 Comments
Leave a Reply. |